;------------------------------------------------------------------------------------------------
[wpn_scar]:identity_immunities,weapon_probability,default_weapon_params,wpn_scar_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\sig550"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_scar

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 42
inv_name                                 = st_wpn_scar
inv_name_short                           = st_wpn_scar
description                              = st_wpn_scar_descr

kind                                     = w_rifle
inv_weight                               = 3.6
cost                                     = 55880
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_scar_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar.ogf
position                                 = -0.026, -0.097, -0.003479
orientation                              = 0, 0.134046, 0
fire_point                               = 0, 0.170, 0.610
fire_point2                              = 0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.37, 0.2
strap_orientation                        = -10, -5, 10
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point             				 = 0.030000, 0.150000, 0.080000
shell_dir               				 = 0,0,0.4
shell_particles         				 = weapons\762x51

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_scar, up_gr_seconab_scar, up_gr_thirdab_scar, up_gr_fourtab_scar, up_gr_fifthab_scar
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_sig550
upgr_icon_x                              = 600
upgr_icon_y                              = 600
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed                             = 20
ammo_mag_size                            = 20
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_nato
silencer_status                          = 2
silencer_x                               = 203
silencer_y                               = 16
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 2
grenade_launcher_x                       = 133
grenade_launcher_y                       = 29
grenade_vel                              = 76
launch_speed                             = 76

hit_impulse                              = 35
hit_power                                = 0.75, 0.75, 0.75, 0.75
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 802
rpm                                      = 650
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.9
fire_dispersion_base                     = 0.18
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.05
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.00095
condition_shot_dec                       = 0.00095

cam_return                               = 0
cam_relax_speed                          = 8
cam_dispersion                           = 1.5
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0775
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.1
zoom_cam_relax_speed                     = 8
zoom_cam_dispersion                      = 1.2
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0675
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.0

PDM_disp_accel_factor                    = 2.75
PDM_disp_base                            = 1.15
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.75

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 80
kill_msg_y                               = 59
kill_msg_width                           = 87
kill_msg_height                          = 24


[wpn_scar_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.074, -0.17, 0.1355
hands_position_16x9                      = -0.074, -0.17, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.08047, 0.0316,-0.25
aim_hud_offset_pos_16x9                  = -0.08047, 0.0316,-0.25
aim_hud_offset_rot                       = 0.0292, 0.009, -0.004
aim_hud_offset_rot_16x9                  = 0.0292, 0.009, -0.004

gl_hud_offset_pos                        = -0.0803, -0.0063, -0.25
gl_hud_offset_pos_16x9                   = -0.0803, -0.0063, -0.25
gl_hud_offset_rot                        = -0.02, 0.0085, -0.004
gl_hud_offset_rot_16x9                   = -0.02, 0.0085, -0.004

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_scar_holster
anm_hide_g                               = lancew_scar_holster_g
anm_hide_w_gl                            = lancew_scar_holster_w_gl
anm_idle                                 = lancew_scar_idle
anm_idle_aim                             = lancew_scar_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_scar_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_scar_moving, idle, 0.7
anm_idle_g                               = lancew_scar_idle_g
anm_idle_g_aim                           = lancew_scar_idle_aim_g
anm_idle_moving                          = lancew_scar_moving
anm_idle_moving_crouch_g_aim             = lancew_scar_moving_g, idle, 0.7
anm_idle_moving_crouch_w_gl_aim          = lancew_scar_moving_w_gl, idle, 0.7
anm_idle_moving_g                        = lancew_scar_moving_g
anm_idle_moving_g_aim                    = lancew_scar_moving_g, idle, 0.75
anm_idle_moving_w_gl                     = lancew_scar_moving_w_gl
anm_idle_moving_w_gl_aim                 = lancew_scar_moving_w_gl, idle, 0.75
anm_idle_sprint                          = lancew_scar_sprint
anm_idle_sprint_g                        = lancew_scar_sprint_g
anm_idle_sprint_w_gl                     = lancew_scar_sprint_w_gl
anm_idle_w_gl                            = lancew_scar_idle_w_gl
anm_idle_w_gl_aim                        = lancew_scar_idle_aim_w_gl, idle_aim
anm_reload                               = lancew_scar_reload, reload
anm_reload_g                             = lancew_scar_reload_g, reload_g
anm_reload_w_gl                          = lancew_scar_reload_w_gl, reload
anm_shots                                = lancew_scar_shoot, shoot
anm_shots_g                              = lancew_scar_shoot_g
anm_shots_w_gl                           = lancew_scar_shoot_w_gl, shoot
anm_show                                 = lancew_scar_draw
anm_show_g                               = lancew_scar_draw_g
anm_show_w_gl                            = lancew_scar_draw_w_gl
anm_switch                               = lancew_scar_switch_off
anm_switch_g                             = lancew_scar_switch_on

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.021, 0.071, 0.141

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.055546, 0.577006
fire_point2                              = 0, -0.017, 0.692

freelook_z_offset_mul					 = 0.6

;------------------------------------------------------------------------------------------------
[wpn_scar_ac10632]:wpn_scar
1icon_layer                              = ac10632
1icon_layer_x                            = 104
1icon_layer_y                            = -9

inv_weight                               = 3.736

hud                                      = wpn_scar_ac10632_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_ac10632.ogf


[wpn_scar_ac10632_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.0797, 0.0333, -0.25
aim_hud_offset_pos_16x9                  = -0.0797, 0.0333, -0.25

gl_hud_offset_pos                        = -0.0803, -0.106, -0.25
gl_hud_offset_pos_16x9                   = -0.0803, -0.106, -0.25
gl_hud_offset_rot                        = -0.177, 0.008, -0.004
gl_hud_offset_rot_16x9                   = -0.177, 0.008, -0.004

anm_idle_aim                             = lancew_scar_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_scar_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_scar_shoot_scope, shoot
anm_shots_w_gl                           = lancew_scar_shoot_scope_w_gl, shoot

;------------------------------------------------------------------------------------------------
[wpn_scar_acog]:wpn_scar
1icon_layer                              = acog
1icon_layer_x                            = 99
1icon_layer_y                            = -7

inv_weight                               = 3.971

hud                                      = wpn_scar_acog_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_acog.ogf

scope_status                             = 0
scope_zoom_factor                        = 20


[wpn_scar_acog_hud]:wpn_scar_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_acog_hud.ogf

aim_hud_offset_pos                       = -0.080475, 0.037293, -0.285
aim_hud_offset_pos_16x9                  = -0.080475, 0.037293, -0.285
aim_hud_offset_rot                       = 0.028, 0.009, -0.004
aim_hud_offset_rot_16x9                  = 0.028, 0.009, -0.004

gl_hud_offset_pos                        = -0.0803, -0.075, -0.25
gl_hud_offset_pos_16x9                   = -0.0803, -0.075, -0.25
gl_hud_offset_rot                        = -0.145, 0.008, -0.004
gl_hud_offset_rot_16x9                   = -0.145, 0.008, -0.004

;------------------------------------------------------------------------------------------------
[wpn_scar_eot]:wpn_scar
1icon_layer                              = eot
1icon_layer_x                            = 107
1icon_layer_y                            = -4

inv_weight                               = 3.921

hud                                      = wpn_scar_eot_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_eot.ogf


[wpn_scar_eot_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_eot_hud.ogf

aim_hud_offset_pos                       = -0.07975,0.03335,-0.25
aim_hud_offset_pos_16x9                  = -0.07975,0.03335,-0.25
aim_hud_offset_rot                       = 0.03645, 0.008, -0.0102
aim_hud_offset_rot_16x9                  = 0.03645, 0.008, -0.0102

gl_hud_offset_pos                        = -0.0803, -0.0945, -0.25
gl_hud_offset_pos_16x9                   = -0.0803, -0.0945, -0.25
gl_hud_offset_rot                        = -0.165, 0.008, -0.004
gl_hud_offset_rot_16x9                   = -0.165, 0.008, -0.004

anm_idle_aim                             = lancew_scar_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_scar_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_scar_shoot_scope, shoot
anm_shots_w_gl                           = lancew_scar_shoot_scope_w_gl, shoot


;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_scar_custom]:wpn_scar
parent_section                           = wpn_scar_custom

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 44
inv_name                                 = st_wpn_scar_custom
inv_name_short                           = st_wpn_scar_custom

inv_weight                               = 3.6
cost                                     = 63580

hud                                      = wpn_scar_sk1_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_sk1.ogf

installed_upgrades                       = up_firsta_scar

rpm                                      = 640

control_inertion_factor = 1.0f
crosshair_inertion                       = 5.7
fire_dispersion_base                     = 0.13

misfire_start_condition                  = 0.7 ;  0.63
misfire_end_condition                    = 0.044

condition_queue_shot_dec                 = 0.00105
condition_shot_dec                       = 0.00105


[wpn_scar_sk1_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_scar_custom_ac10632]:wpn_scar_custom
1icon_layer                              = ac10632
1icon_layer_x                            = 104
1icon_layer_y                            = -9

inv_weight                               = 3.736

hud                                      = wpn_scar_ac10632_sk1_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_ac10632_sk1.ogf


[wpn_scar_ac10632_sk1_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_ac10632_sk1_hud.ogf

aim_hud_offset_pos                       = -0.0797, 0.0333, -0.25
aim_hud_offset_pos_16x9                  = -0.0797, 0.0333, -0.25

anm_idle_aim                             = lancew_scar_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_scar_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_scar_shoot_scope, shoot
anm_shots_w_gl                           = lancew_scar_shoot_scope_w_gl, shoot

;------------------------------------------------------------------------------------------------
[wpn_scar_custom_acog]:wpn_scar_custom
1icon_layer                              = acog
1icon_layer_x                            = 99
1icon_layer_y                            = -7

inv_weight                               = 3.971

hud                                      = wpn_scar_acog_sk1_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_acog_sk1.ogf

scope_status                             = 0
scope_zoom_factor                        = 20


[wpn_scar_acog_sk1_hud]:wpn_scar_acog_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_acog_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_scar_custom_eot]:wpn_scar_custom
1icon_layer                              = eot
1icon_layer_x                            = 107
1icon_layer_y                            = -4

inv_weight                               = 3.921

hud                                      = wpn_scar_eot_sk1_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_eot_sk1.ogf


[wpn_scar_eot_sk1_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_eot_sk1_hud.ogf

aim_hud_offset_pos                       = -0.07975,0.03335,-0.25
aim_hud_offset_pos_16x9                  = -0.07975,0.03335,-0.25
aim_hud_offset_rot                       = 0.03645, 0.008, -0.0102
aim_hud_offset_rot_16x9                  = 0.03645, 0.008, -0.0102

anm_idle_aim                             = lancew_scar_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_scar_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_scar_shoot_scope, shoot
anm_shots_w_gl                           = lancew_scar_shoot_scope_w_gl, shoot


;------------------------------------------------------------------------------------------------
;-- New
;------------------------------------------------------------------------------------------------
[wpn_scar_new]:wpn_scar
parent_section                           = wpn_scar_new

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 46
inv_name                                 = st_wpn_scar_new
inv_name_short                           = st_wpn_scar_new

inv_weight                               = 3.6
cost                                     = 58880

hud                                      = wpn_scar_sk2_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_sk2.ogf

rpm                                      = 663

crosshair_inertion                       = 5.6
fire_dispersion_base                     = 0.16

misfire_start_condition                  = 0.7 ;  0.66
misfire_end_condition                    = 0.048

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009


[wpn_scar_sk2_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_sk2_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_scar_new_ac10632]:wpn_scar_new
1icon_layer                              = ac10632
1icon_layer_x                            = 104
1icon_layer_y                            = -9

inv_weight                               = 3.736

hud                                      = wpn_scar_ac10632_sk2_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_ac10632_sk2.ogf


[wpn_scar_ac10632_sk2_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_ac10632_sk2_hud.ogf

aim_hud_offset_pos                       = -0.0797, 0.0333, -0.25
aim_hud_offset_pos_16x9                  = -0.0797, 0.0333, -0.25

anm_idle_aim                             = lancew_scar_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_scar_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_scar_shoot_scope, shoot
anm_shots_w_gl                           = lancew_scar_shoot_scope_w_gl, shoot

;------------------------------------------------------------------------------------------------
[wpn_scar_new_acog]:wpn_scar_new
1icon_layer                              = acog
1icon_layer_x                            = 99
1icon_layer_y                            = -7

inv_weight                               = 3.971

hud                                      = wpn_scar_acog_sk2_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_acog_sk2.ogf

scope_status                             = 0
scope_zoom_factor                        = 20


[wpn_scar_acog_sk2_hud]:wpn_scar_acog_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_acog_sk2_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_scar_new_eot]:wpn_scar_new
1icon_layer                              = eot
1icon_layer_x                            = 107
1icon_layer_y                            = -4

inv_weight                               = 3.921

hud                                      = wpn_scar_eot_sk2_hud
visual                                   = dynamics\weapons\wpn_scar\wpn_scar_eot_sk2.ogf


[wpn_scar_eot_sk2_hud]:wpn_scar_hud
item_visual                              = anomaly_weapons\wpn_scar\wpn_scar_eot_sk2_hud.ogf

aim_hud_offset_pos                       = -0.07975,0.03325,-0.25
aim_hud_offset_pos_16x9                  = -0.07975,0.03325,-0.25
aim_hud_offset_rot                       = 0.03645, 0.008, -0.0102
aim_hud_offset_rot_16x9                  = 0.03645, 0.008, -0.0102

anm_idle_aim                             = lancew_scar_idle_aim, idle_aim
anm_idle_w_gl_aim                        = lancew_scar_idle_aim_w_gl, idle_aim
anm_shots                                = lancew_scar_shoot_scope, shoot
anm_shots_w_gl                           = lancew_scar_shoot_scope_w_gl, shoot

